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Are the online video gaming websites the perfect recruitment places for the hostile foreign intelligence services, including the GRU? – GS
And out of this number, about 1% to 5% may be quite susceptible to the online manipulations, including the “priming” for mass killings and other crimes detrimental to National Security, like these recent Pentagon leaks. Out of the 1-5% susceptible group, there is probably a final 1-5% of doers group. Computer interactions are very likely augmented by the real life human agents, witting or not.
FBI has to pay attention and to deal with this factor, which is well described in mass media, and which will only gain in significance in the coming years.
Technology and social media provide extremist groups with a unique global platform to spread their ideology and indoctrinate young recruits. The Islamic State exemplifies the use of technology to disseminate high quality propaganda that emulates Hollywood movies and popular video games. Using a variety of social media platforms, the Islamic State has been able to reach millions of people and encourage tens-of-thousands to leave their homes and join the Caliphate.